move on
Accretia
Background Story
Accretians are organic brains merged into mechanical bodies Not being mere robots acting accordingly to a rigid piece of software, they are to obey a motive, and that motive is the pursuit of perfection.
While individualism is not promoted, and not even tolerated, self-consciousness does remain; the Accretian society is not to be seen as a hive or a collective mind. The way they are created, educated and indoctrinated makes the Accretians solely concerned by the evolution of the society as a whole. However, perfection at a higher level can only be achieved through perfection at an individual level.
Accretians are the direct descendants of the EMC researchers, the humans who gave birth to Bellateans and Corites through their experiments. Thriving on that heritage, they have brought the intelligence and dedication to science of their ancestors up to new levels.
Accretian culture is all about science and rational thinking. That makes them seek relentlessly for knowledge and rational explanations and solutions to problems, at every level. Be it a soldier learning tactics from past skirmishes or a leading scientist searching new cloning methods by the study of other races anatomy.
Accretian Society
Accretians are cloned and, during their first years of life, indoctrinated via a combination of neurochemical procedures and education, until they are estimated efficient enough to become fully fledged citizens of the Empire. Then, they undergo a radical surgical procedure to get rid of their weak and disposable flesh and have their brains integrated into mechanized bodies.
Abilities and potential of every Accretian are estimated as early as the first stages of the creation process; education and training unfold accordingly to these estimations. Every Accretian is assigned a specific task, the one at which he will be the most efficient. They embrace it totally; it is their path to perfection.
Accretian society is organized as a strict hierarchy ladder; the upper along the ladder, the more complex and far-reaching the task assigned to the individual. Despite that hierarchy, there are no social classes, not in the way the other races could understand it, for social segregation comes only from resentment and will for changes, and contentment and will for status quo. Such things do not exist in the Accretian society. At least, they shouldnt.
The Accretian Empire
The Accretian Empire follows a totalitarian regime where goals are for the Empire, a thought that is embraced by its followers. There is no feeling when it comes to the destruction of other races and for good reason, for the Accretia are a race of mechanized units with a materialistic thinking. The Accretia are proud to be the strongest and most formidable race in the galaxy, and are proud of the huge weapons they have created to kill men, women and all things living. Their need to expand to the further reaches of the universe to become even stronger is paramount and a key driving force to their being. This has inevitably led them to the Planet Novus and the arcane civilizations it plays home to.
Accretia Classes
Ranger
Scout (Lv30)
Scout type of rangers are mixed with combat abilities and special ability. They can fight in long range combat and can lay traps. Their class skill allows them to go invisible and sneak behind enemy lines.
Class Bonus
Range PT 91,714
Defense PT 51,589
Basic Range Skill 2,500 (to all)
Lv30 Intense Firearm
2x Blasting Powder Trap
Gain 3 skills
Cloaking Device - allows player to become cloaked/invisible (self, FP=60, Recharge=10s, Duration=120s)
Trap Skill - allows player to set a bomb trap (ability, FP=0, Recharge=0, Duration=N/A)
Detector - allows player to detect enemy traps (self, FP=60, Recharge=10s, Duration=120s)

Phantom Shadow (Lv40)
They attack the main place of their enemy. Strong offense and high speed help them to wound their enemies critically. Their surprise attack is simple yet deadly.
Class Bonus
Range PT 550,857
Defense PT 450,701
Basic Range Skill 13,044 (to all)
Expert Range Skill 19,566 (to all)
Lv40 Throwing Knife (white/normal)
3x Advanced Blasting Powder Trap
Gain 2 skills
Illusionist - stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
Trap Box - Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A)
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[edit]Gunner (Lv30)
Gunner type of rangers are well balanced in both close and long range combat. All Accretian classes can use a launcher but Gunners are the class that can use them best.
Class Bonus
Launcher PT 122,286
Defense PT 34,393
Basic Range Skill 2,500 (to all)
Lv30 Intense Launcher
Gain 3 skills
FlashBang - cancels your target’s attack (mob, FP=60, Recharge=10s, Duration=N/A)
Target Fix - precision launcher shot (enemy/mob, FP=60, Recharge=20s, Duration=N/A)
Compound Siege - powerful launcher attack (siege mode) (enemy/mob, SP=240, Recharge=20s, Duration=N/A)

Striker (Lv40)
The most powerful launcher class! They are most capable of using the launcher to its maximum capabilities. They are feared as an invincible force.
Class Bonus
Range PT 944,327
Launcher PT 944,327
Defense PT 225,350
Basic Range Skill 13,044 (to all)
Expert Range Skill 19,566 (to all)
[30,000] Terra Rocket Ammo
Gain 3 skills
Dread Fire - powerful launcher attack (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
Doom Blast - powerful combo attack (siege mode) (enemy/mob, FP=120 + SP=360, Recharge=60s, Duration=N/A)
Siege Mastery - increases launcher attack power (self, FP=90, Recharge=10s, Duration=240s)


